Some games take weeks of research. This one took a Saturday afternoon and a complete lack of self-restraint.
Perro Waton — roughly "chubby dog" in Chilean slang — is a top-down game where you play as a dog trying to eat completos. Completos are Chilean hot dogs, loaded with avocado, tomato, and mayonnaise. They're delicious. The dog agrees. The man making them does not.
Perro WatonPlay for free on itch.io
The Premise
You run around a top-down map eating completos. The vendor starts calm. Eat enough of his food and he gets angry and starts chasing you. The levels escalate — more completos, angrier vendor, tighter spaces. It's simple, it's chaotic, and it's exactly as fun as it sounds. The whole thing can be completed in under ten minutes.
How It Was Made
The whole thing was built in Construct 3 in a couple of hours. Construct makes it genuinely that fast — no engine setup, no boilerplate, just drag, drop, and go.
The production quality matches the timeline:
- Sprites: MS Paint
- Sound effects: my mouth, recorded through my computer's built-in microphone
No DAW. No asset store. No Blender. Just me making "nom nom" sounds into a laptop mic and hoping my roommates wouldn't ask questions. It works, and honestly the lo-fi aesthetic fits perfectly.
Why This One Exists
There's something freeing about a concept so simple it fits in one sentence: a dog eats hot dogs and a guy gets mad. You don't second-guess the scope. You don't plan a pipeline. You just open the engine, start dragging sprites around, and two hours later you have a game.
Not every project needs to be serious. Sometimes the best thing you can do is chase a dumb idea at full speed and see where it lands.
The Ending
The game has multiple levels. They get progressively harder. And then — well.
That's Perro Waton. Go play it. It's free.