Projects
ExperimentsGPU-Accelerated Simulations for the Web
A collection of five GPU-accelerated procedural art simulations — Boids, Reaction-Diffusion, Physarum, Curl Noise, and Fluid — built with Three.js and packaged as an embeddable npm library.
ArticlesVideo game
How I researched, designed, and built a complete 3D stealth game as an undergraduate research project — covering the full pipeline from concept and 3D modeling to AI, audio, and deployment.
ArticlesVideo game
How I built a complete top-down chase game in Construct in a single afternoon — MS Paint sprites, mouth sound effects, and all.
ExperimentsExperiment
Flocking simulations and pattern-forming systems running as Unity compute shaders. Hundreds of thousands of agents at 60 fps.

Software development project
Complete E-Commerce platform for a bicycle store, including storefront, backoffice and API.
