Projects
9 projects
Nielo Materials
Procedural materials as durable text
2 min read
A free browser tool for creating deterministic, tileable PBR materials from text-backed node graphs, with live WebGPU previews and engine-ready exports.
Derivanto
Personal calculus learning app
A bilingual interactive calculus app I built as a gift for my wife: eight chapters, custom math visualizations, 3D scenes, and Toñelo guiding a warm story about limits, derivatives, integrals, and the fundamental theorem.
Procedural Art
GPU-Accelerated Simulations for the Web
2 min read
A collection of five GPU-accelerated procedural art simulations — Boids, Reaction-Diffusion, Physarum, Curl Noise, and Fluid — built with Three.js and packaged as an embeddable npm library.
Oso Sigiloso
Video game
5 min read
How I researched, designed, and built a complete 3D stealth game as an undergraduate research project — covering the full pipeline from concept and 3D modeling to AI, audio, and deployment.
Perro Waton
Video game
2 min read
How I built a complete top-down chase game in Construct in a single afternoon — MS Paint sprites, mouth sound effects, and all.
Boids & Reaction-Diffusion in Unity
Experiment
4 min read
Flocking simulations and pattern-forming systems running as Unity compute shaders. Hundreds of thousands of agents at 60 fps.
Roldic Commerce
Software development project
Complete E-Commerce platform for a bicycle store, including storefront, backoffice and API.








