QWERTY Web
My oldest recovered game
2 min read
A game I made with Construct in 2011: rescue gardeners, cross traffic, solve puzzles, and face a giant squid. The oldest of my games I could recover.
Software, games, creative tools, and the experiments along the way.
13 projects
My oldest recovered game
2 min read
A game I made with Construct in 2011: rescue gardeners, cross traffic, solve puzzles, and face a giant squid. The oldest of my games I could recover.
Gaze, flexible arms, and inertia
2 min read
A look at my Unity animation experiments: a bear that tracks objects with its gaze, robots with target-following arms, and movement driven by inertia.
A native desktop bear
3 min read
A free macOS companion I built in Swift. Oso follows the cursor, reacts to touch, and lets you customize a little crew of bears in Bear Studio.
Multiplayer party games in the browser
Four browser party games for a room full of people, each on their own phone: trivia, word categories, drawing and hidden roles, with real-time multiplayer and content in English, Spanish and Brazilian Portuguese.
Procedural materials from node graphs
2 min read
A free web editor I built for procedural PBR materials, with readable node graphs, WebGPU previews, and texture exports.
Procedural sound design as a recipe
2 min read
A free web editor I built for procedural sound effects, with node graphs, waveforms, spectrograms, seeded variations, and WAV export.
Personal calculus learning app
A bilingual calculus app I made for my wife, with eight chapters, interactive experiments, guided practice, and a notebook of saved discoveries.
GPU-Accelerated Simulations for the Web
2 min read
Five browser simulations I built with Three.js and WebGL: Boids, Reaction-Diffusion, Physarum, Curl Noise, and Fluid. Published as an npm library.
Video game
3 min read
The 3D stealth game I built for my undergraduate research project, from the bear model and animation to AI, music, and sound.
Video game
1 min read
A small Construct 3 game about a dog eating completos and running from an angry vendor. Made in an afternoon with MS Paint sprites and sounds recorded with my mouth.
Experiment
3 min read
My experiments with flocking and reaction-diffusion using Unity compute shaders, with predators, prey, and competing patterns.
Software development project
The earlier e-commerce platform I built for a bicycle shop, including its storefront, inventory and order backoffice, API, and payment integrations.
Software Engineer
My full-stack work on a peer-to-peer car rental platform that launched in Chile and expanded to Mexico.
Creative tools, made for your browser.
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